BRAVE board games
BRAVE games are board game history games; longform games designed to be played between JAMs. Each game uses the same board game surface, a 4' x 6' neoprene map of North America that's easy to roll & store! Games are structured identically and take 5, one-hour sessions to play; meaning once you know how to play one board game, you're ready to play 'em all. Games are different from each other insofar that each one explores a different era/region. Game contents come in a 12” x 12” box with original artwork and include game instructions, small game pieces, master copies of player journals & Storyteller role to guide gameplay.
Alliance Diplomatique
A clever take on statecraft whereby six teams across colonial North America meet the triple challenge of nation building, international diplomacy, and economic sustainability. Iroquois Confederacy, Britain, 13 Colonies, France, New France & the Wabanaki Confederacy—we know which team wins this game. The question is, what empowers nations to thrive over time?
Hopewell
Welcome to Hopewell. A call to Federalist and farmer, Cherokee, Chickasaw, Choctaw, Cajun, Creole & Free People of Color. Here, students explore the Hopewell Treaty era by revealing the Yazoo Land Fraud, the Compact of 1802, the Louisiana Purchase, War of 1812, the Era of Good Feelings, the Marshall Trilogy and more! Because if the balance of power is stolen, history has its eyes on you.
PODER
Just because you can, does that mean you should? With PODER, students create a head-spinning model of Manifest Destiny. From commodity deals in Louisiana and trade fairs in Santa Fe; from the Alamo, the Battle of San Jacinto and the Texas Republic; to a lone soldier breaking the chain of command in Alta California! The trick is clearing the gap between power and protocol.
Bozeman Trail
Set against the backdrop of the 1851 Treaty of Fort Laramie, this illegal short-cut off the Oregon Trail explores the nature of boom & bust economies across the Northern Plains from six viewpoints. Learning culminates as teams race to manage the 2016 Standing Rock/Dakota Pipeline conflict using the game’s original constraint. Because Tribal treaties aren’t history , they’re federal law.