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What's a JAM?

Watch this video to learn how we've combined Learning Science with Game Theory to deliver extraordinary learning experiences to your classroom.

Methods, Standards & Systems

Pushing Innovation

eduPLAYnation is a Game Theory application called "repeated games" that puts social studies standards into the foreground of literacy instruction. Unlike gamification that depends on external rewards to incentivize participation, this Game Based method depends on human connection to spark skilled reading, healthy dialogue, and creative problem solving. Our goal is simple: to support learning conversations that foster higher order thinking. If so, learning is stored across the social or prefrontal cortex, a superior storage system as compared to the brain region that stores rote learning and isolated facts.

Pacing Guides

What Are You Waiting For?

JAMs can be played by small groups as stand-alone activities in 50 minutes. Alternately, small groups can play JAMs between BRAVE games as prequels and sequels to bridge board game learning. Each JAM is available for D/L as a 16 pp PDF & includes (6) ELA extensions, including explicit writing instruction. Extensions take approximately 30 minutes. For large group problem solving, BRAVE board games offer FIVE 60-90 minute activities, to be played consecutively. If a class is playing JAMs between board games, you could play multiple JAMs within one era, moving across a series/strand to prepare and/or summarize gameplay's supporting events. Taken together, one board game and its corelating JAMs could provide about one month of integrated ELA activities. This is wise because students love board games for their fast-paced, interactive storytelling, but JAMs offer deep dives into related topics, plus time to consolidate learning. A method that board game learning alone can't accomplish.

Stacked

Unit Series & Story Arc Structure

JAMs are stacked chronologically in sets of 10 according to social studies standards, creating historical context from 1492 to 1876. To date, we're offering TWO series: 1 for government; another for geography. With 4 viewpoints/JAM, it's clear we're dedicated to incorporating as many voices into our nation's historical narrative as possible! Complexity noted, JAMs are intuitive and easy to master. Plus, every JAM and every series is organized identically, meaning as soon as you’ve facilitated or played one JAM, you’re ready to play ‘em all. The best part is that as your class moves from JAM to JAM, or from series to series, students naturally anticipate fitting new pieces into the puzzle. Whereby each JAM shifts focus, but the historical backdrop remains constant. This allows us to build infinite JAMs whilst keeping players connected to the overarching narrative. There are two exceptions. FIRST, every JAM 1 is an ice breaker that explores a different commercial board game, including its historical context, gaming mechanics, and relationship to the strand. SECOND, every JAM 10 falls under the schema of “creativity” and calls on applied learning to connect JAM 2-9 to distant events, or post-history.

Every JAM reinforces emerging pathways to deepen knowledge and make connections through time. Including real time.

Available Series:

1. Politics & Government

Politics & Government (P&G) is the study of the role power plays regulating citizens, nations, and society.

2. Geography

Geography studies the relationships between earth, its features, and the distribution of life on earth, including the effects of human activity.

3. Economics

Economics is the study of how different societies allocate scarce resources to meet unlimited wants & needs.

4. Technology

Like fire & ice, tools make our lives easier but sometimes they're too hot to handle!

5. Medicine

Can science overrule the body to access the fountain of youth?

6. Globalization

Globalization is the process of worldwide integration and development.

7. JMA 7

Sample

Spiraled

Pre-Game Warm-Ups Keep You On The Up & Up

We use Pre-Game Warm-Up "booklets" to anchor learning by framing each JAM with a schema. This gives students QT to practice recognizing, framing, and transforming dilemmas found in each JAM. Download & print double-sided, head-to-head to fold into a snappy little book.

The benefits of these optional mini-lessons is to deepen the quality of teaching and learning by:
  • introducing underlying concepts and related vocabulary that frame JAM content
  • supporting wonder and connections without losing focus
  • providing a joyful framework to organize details & discern patterns
  • preparing learners to take responsibility for rigor and group work

Schema Guide

Keep It Real

Schemas are frameworks that support learning in FOUR ways, to: 1) keep students grounded; 2) cue higher order thinking; 3) frame GUIDING QUESTIONS found in each JAM pdf package; and 3) guide ELA extensions. Taken together, we're dedicated to putting tightly-scoped, inquiry led programming at your fingertips. Because we think learning should be fun! And deeply humanizing.

1

GAME THEORY

A branch of mathematics that uses models to explore how interdependent players make decisions in dynamic situations based on certain constraints and a fixed set of variables.

2

CONTEXT

Set of circumstances/facts that surround an event or set of events.

3

PERSPECTIVE

Taking all relevant data into account, including reader response.

4

CHANGE

To make the form, nature, content, or future course of something different from what it is or would be if left alone.

5

CONFLICT

Functional tension created by disagreement, clash, or variance.

6

RIGHTS

God-given or government-given privileges.

7

CONNECTION

People, things, or systems that link to other people, things & systems through interdependent relationships.

8

COOPERATION

Mutual and reinforcing efforts.

9

TRUST

Confidence, expectation, or belief in something as true, certain, or reliable.

10

CREATIVITY

Ability to bring forth through artistry, genius, imagination.

5E Instructional Model

STEM: Anchoring the Social Sciences

eduPLAYnation brings science and scientific principles into the social sciences in THREE ways: 1) We adhere to Learning Science by putting social studies in the foreground of ELA. In line with the Scarborough Reading Rope, JAMs build on students' previous work with phonics, word recognition, and background knowledge to build on vocabulary, language structure, reasoning skills and literary knowledge. 2) JAMs are a Game Theory application called 'repeated games' that systematically study the role trust plays in conflict and cooperation. 3) Players follow scientific protocol by creating a model of the past to reveal, test, and analyze data in a controlled setting.

Print pp. 1-4 of any JAM package (16 pp. pdf) to find the JAM’s title, overview, learning focus and goal; the HOOK; GUIDING QUESTIONS and list of ELA extensions. Plus, a template for following scientific method during the JAM and helpful tips.

Each JAM consists of a 50-minute small group exercise that offers a tightly-scoped, inquiry-led investigation of the past. Divide class into groups of 4, then deliver one unique role/player (pp. 5-8). Give small groups 15 minutes or so to annotate and answer key questions found at the bottom of their one-pager.

In the middle of each JAM, bring small groups back into one large group for 20 minutes to answer GUIDING QUESTIONS and clarify details. Found on p. 2 of each JAM package.

Small groups return to committee and collaborate to fill out pp. 9 & 10, one linear and one-non-linear graphic organizer that illustrates how each of the four (4) separate narratives in the JAM overlap.

Reading & writing are reciprocal tasks insofar that these two skills link content and comprehension to writing, or Literary Knowledge. Each JAM packages offers six (6) unique ELA extensions, science-backed writing strategies in novel and traditional contexts to help students process and reflect on their learning, individually, in pairs, and group settings.

eduPLAYnation: Inclusive by Design

Are You In?

Just like reading & writing are reciprocal tasks, we believe students should play teaching & learning roles. This means we don’t preach civility & inclusivity, our method hinges on it. Humans survive, in fact humans THRIVE on belonging—to families, friends, and primary cultures—but not to the exclusion of "other." In fact, collaborating with people outside our immediate circles deepens our sense of self, and others, provided we know who we are at our core. This demands we learn how to set boundaries starting with identifying emotions, managing thoughts and controlling actions. Lucky you, JAMs break it down every step of the way! To start, every player takes responsibility for group learning since each student plays a key role building context, increasing perspective and assessing complexity. Each text relies on empathy to cue cognition, asking students to consider WHO, WHERE, WHAT, WHEN, HOW, and WHY. Sure, gaming hinges on recognizing the subjective, our inherent humanity, but only insofar as it motivates players to track facts. Taken together, gameplay compares & contrasts viewpoints, as opposed to digesting one narrative that risks losing sight of the bigger picture.

Ready to Get Started?

Explore our JAM series and see how game-based learning can transform your classroom.